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How to choose an AI tool for FiveM

Guide · checked against the docs on

There isn't one right AI tool for FiveM, and this page won't pretend there is. What suits you depends on how you work, what you can spend, and how much of your server code you're willing to send to someone else's computer. What we can give you is a short list of things to check, and a small test you can run yourself in an evening.

Not affiliated with or endorsed by Rockstar Games, Take-Two or Cfx.re. Prices below were read from each vendor's own pricing page on October 15, 2026, and they change often. Check the page before you pay.

The kinds of tool you'll be choosing between

Most AI coding tools fall into a few groups. We keep a hand-checked list for each:

A plain chat window counts too. For a small FiveM resource, pasting three files into a chat works fine. It just gets tiring once your server has forty resources.

1. Does it see your whole resource?

FiveM bugs often live between files: the client fires myres:buy, but the server registered myres:purchase. A tool that only sees the file you have open can't spot that.

Check:

2. Can it run and lint code on your PC?

AI tools write Lua that looks fine and doesn't load. The fastest fix is a tool that can run luacheck itself, read the warnings and try again.

Check:

Remember that a clean lint only proves the syntax and names are fine. It says nothing about security.

3. Does it stick to the Cfx docs?

This is a common place AI tools go wrong with FiveM. They invent natives with plausible names, use GTA natives on the wrong side (client vs server), or add manifest lines that are out of date. lua54 'yes' is a good tell: the manifest reference marks it deprecated, because all Lua scripts have run on 5.4 since June 2025.

Check:

4. Does it check on the server without being told?

This matters more than anything else on the list. In FiveM, any client can fire any server event with any values. A script that trusts the client is how servers get abused.

Watch whether the tool, unprompted:

Putting these rules in the prompt helps. What you're testing is how much the tool does on its own, because one day you'll forget to ask.

5. What does it cost, and is there a free tier?

Plans change all the time, so treat this as a snapshot. These figures come from each vendor's own pricing page, read on October 15, 2026, and are listed alphabetically. They aren't a recommendation.

ToolFree optionPaid plans start atPricing page
AiderOpen source. You pay your model provider, or use a local modeln/aaider.chat
ChatGPT / CodexFree plan with limited Codex use$8/month (Go)Codex pricing
Claude / Claude CodeFree chat plan. Claude Code needs a paid plan$20/month, or $17/month billed yearly (Pro)Claude pricing
ClineFree extension. You pay for model use, or bring your own API keyn/aCline pricing
CursorFree plan with limited agent and chat requests$8/month (Plus: Grok models only; other models billed by usage)Cursor pricing
GitHub CopilotFree plan: 2,000 completions and 50 chat requests a month$10/month (Pro)Copilot plans

What to look for:

6. Where does your server code go?

Paid scripts, anti-cheat logic and your own server's secrets are worth protecting. Before you paste them anywhere:

Test it yourself: the /team check

Don't take anyone's word for which tool is good, including ours. Give each tool you're considering the same small job and score what comes back. We use the /team resource from our FiveM script guide. Here is the job:

Write a standalone FiveM resource in Lua (no framework).
/team <red|blue|green> puts the player on a team. /myteam shows their team.
Give me fxmanifest.lua, client.lua and server.lua, and list every native you used.

That prompt doesn't mention security on purpose. Then score the result:

Run the same prompt on each tool, in a fresh chat, and keep the answers. Score the code, not how confident the tool sounds. Then decide whether the price and the privacy terms work for you. (This checklist is a method, not a result. We haven't published scores for any tool.)

Next step

Not affiliated with or endorsed by Rockstar Games, Take-Two, Cfx.re or any framework project. Names are used only to say what this guide is about.